![]() ![]() ![]() All of it just seems all disjointed and without a focus. The scanning is there but they just cut out a ton of it and put in that weird Reaper detection. Followers just come and go as they please. You get your old ship back with no enhancements. In ME3 you're back to begging the council for help which is ridiculous. Gathering your team made total sense and the loyalty missions and outfits were neat. You have the Illusive man as your backer who's dedicated to helping you face this new threat any way possible, new ship, new members. ![]() In ME2 everything fit - Cerberus brings you back you're working on your own and thats great because the council and military was just constantly holding you back. Like I said I'm enjoying ME3 for what it is - but in comparison to ME2 it seems all over the place. I was referencing the entire game more than just these powers. Do you get them by doing a single missions with a crew member? I have like 3 unique powers to choose from and I'm early on in the game. I make it a habit to talk to everyone after each mission as per ME standards but I don't think it even mentioned when I got it. I have carnage from James I assume but I don't remember interacting with him that much. Well in ME2 you got them for doing loyalty missions for your followers. ![]()
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